Aug 29, 2006, 08:43 AM // 08:43
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#21
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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We got a long way to live untill we get the Dota characters count.
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Aug 29, 2006, 06:22 PM // 18:22
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#22
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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im surprised this thread is still here, it should go in a different forum
to the above poster-> nice to know someone else around here played dota haha trash talk in guild wars is nothing compared to the player-hate there.
And for the record, i have no problem with someone who wants to disagree with a random idea that i came up with. The fact that some of the above posters' replies werent presented in any kind of respectful way really shows some true colors. Like i said in my very first post, tell me what you think- not to call me an idiot because I asked for you opinion on an issue that is not crucial to anything regarding the game- thats just ignorant.
My mistake was posting this thread in a forum with people so thirsty for factual information on upcoming ANet productions, thereby making them all hot to read a thread only based on marketing concepts.
whatever. Thanks to the real thinkers for sharing your thoughts. peace.
Last edited by Horseman Of War; Aug 29, 2006 at 06:41 PM // 18:41..
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Aug 29, 2006, 10:15 PM // 22:15
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#23
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Frost Gate Guardian
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As long as the races are not retarded looking(to say in a politically correct way), like wow's Elf, it would be ok with me. Still, I would like to see at least one new classes in each. Without new classes it is just the same game with a new skin, almost duplicate skills, and mediocre cutscenes and story. We might as well just play Alliance battles in factions and save the $49.99 we would spend on guild wars every 6 months for use on other games. That is 2 PC games, almost 2 xbox 360 games, almost a DS, a RAM upgrade, a new HDD, or several DVDs/CDs a year.
GW:P was slow paced, dull the second time around, and anticlimatic. After beat beating GW:P with my W, I have no desire to take a char past the camp on the island. Hundred Blades form Rurik is the only reason to go there a second time, assuming one did not cap it the first time. I only create characters from GW:P because the character models in Factions and the PVP Nightfall are not as well designed and variented. Factions did a better job in gameplay, lvl to 20 around the 3rd mission and have the rest game and story at 20 was nice, the popup boxes were very annoying, and Shiro was weak and disappointing. Hopefully, lvling in Nightfall as fast as Factions, or I will only create a D and P there and recreate/create my Rit, and a Monk in Factions and bring them over to NF.
Some complain about Assassins being bad, but mine can solo every thing not a W/Mo being healed by a third party or a touch ranger. It is the ninja wanna be little kids who have no clue what they are doing in any class they play giving the A a bad rep. This is not isolated to Assassin either. Saturday, a group I was in failed the Sewers quest and Boreas Seabed a couple of times, thanks to our 2-3 monks being young kids who had no clue how to use their healing spells. Rit is the weakest of the classes IMO. It cannot outheal a competent monk, cannot out strike an airspike E, and the spirits are not worth attacking in PVP. Rit should be redesigned as a summoner, not a weak shaman like it is now.
Last edited by curtman; Aug 29, 2006 at 10:19 PM // 22:19..
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Aug 31, 2006, 11:08 PM // 23:08
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#24
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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well would you look at that.
All you kids called me crazy, and now look- people can buy UAX from the GW store.
Youd think I was an ANet spy or something.
So I retract my initial statement of 1 year.
I give it six months til we can pay to unlock assassin and rit for PVP toons.
As usual, I dont care- I have plenty of balth fax, and I own all chapters... and pvp toons are second rate to building your pve to competition level.
curtman- you have an interesting take on rits- while I do not agree 100%, i would have to say I agree 95% However, I do feel that it is partially to blame on a lack of understanding of their skills- for example, my favorite rit skill - Doom- 10 energy for 135+ lightning dmg (with a 3/4 cast time or close to it) compare that to fireball or lightning hammer (or whatever, im no ele)
would you say that it might be a case similar to the noob-assassin flu thats going around?
rits are the new mes IMO (in regards to general treatment by the average PUG)
Last edited by Horseman Of War; Aug 31, 2006 at 11:18 PM // 23:18..
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Sep 05, 2006, 07:28 PM // 19:28
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#25
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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They would have to make content in every chapter for all the old classes in order to allow chapter specific classes to be sold outside of their original chapter. There is also storyline leading to the idea that these classes are forbidden to be taught elsewhere in Factions.
Allowing players to buy classes outside of their chapter doesn't sound all bad to me, but I think it is disfunctional. The unique classes are a significant part of selling new chapters, many people wouldn't buy factions if they knew it wasn't great and could try out the new classes without buying the chapter, although they probably wouldn't buy Assassin if they knew better, and Ritualist is a bit akward.
I could appreciate if they sold some unique new classes or characters which aren't in any chapters but are either too valuable for a chapter or there isn't enough room or place for them in a chapter. Hell I would love to have a mini expansion which allows you to play Dragon characters with their own set of skills, but I don't know if they will consider that.
In the end I think they will just leave class access to buying the chapter, and with some of the deals I've seen, I don't think it is such a big problem, my friend just got Prophecies and Factions for 80 dollars in a package deal, if they add something like that to the online site, than there wouldn't be a need for partial sales like just Assassin or just Ritualist.
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Sep 05, 2006, 09:52 PM // 21:52
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#26
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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"Rit is the weakest of the classes IMO. It cannot outheal a competent monk, cannot out strike an airspike E, and the spirits are not worth attacking in PVP. Rit should be redesigned as a summoner, not a weak shaman like it is now."
I think quite a few people will disagree. I would love mroe skill as a rit. I'd love to see more skills like Soothing, so I can mess up more enemies
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Sep 05, 2006, 11:33 PM // 23:33
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#27
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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there will always be new classes but maybe some of the future chapters will also feature nonhumans
interview Keith Quinn of NCSoft
http://www.gwonline.net/wiki/index.php/ComicCon_2006
Quote:
We asked Keith about playing non-human player characters. This has been, Keith acknowledged, a repeated request by GW players. Unfortunately this isn’t planned for the release of Nightfall. However, Keith added somewhat enigmatically, this is a possibility for future GW expansions.
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interview with Jeff Strain
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Quote:
Each release will sport two new professions only available to players who own those expansions
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interview with Jeff Strain
http://www.just-rpg.com/default.asp?pid=1885
Quote:
our goal for professions was to introduce new ones in each new campaign.
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Last edited by Ninna; Sep 05, 2006 at 11:35 PM // 23:35..
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Sep 06, 2006, 01:09 PM // 13:09
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#28
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Dragon Knights
Profession: W/
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Why would the want to take all the assasins paragon dervish rit and chapt 4 classes and create a new core. I cant say any reason to do so.
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Sep 07, 2006, 02:19 AM // 02:19
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#29
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Frost Gate Guardian
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Quote:
Originally Posted by Horseman Of War
curtman- you have an interesting take on rits- while I do not agree 100%, i would have to say I agree 95% However, I do feel that it is partially to blame on a lack of understanding of their skills- for example, my favorite rit skill - Doom- 10 energy for 135+ lightning dmg (with a 3/4 cast time or close to it) compare that to fireball or lightning hammer (or whatever, im no ele)
would you say that it might be a case similar to the noob-assassin flu thats going around?
rits are the new mes IMO (in regards to general treatment by the average PUG)
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War, you are correct about the high damage a Rit can do using doom and such on paper: "Ritualist lightning spells do not have inherent armor penetration, and this is a significant fact because it can lower the damage a Ritualist deals to targets with higher armor... Because the damage steadily declines as a target's armor increases, Channeling spells look better on paper than they work in practice. This is often why GvG players avoid a straight Ritualist spikeāit is ineffective to hit casters over high-armor targets like Warriors." - from http://www.guildwars.com/competitive...isttactics.php
The Ele Air Spike build spells have 25% Armor penetration on them, you can almost constantly spam them by casting wisely. I personally have found the E performs better for me due to the spamability, larger energy poll, and the penetration. The Rit might be better to use against weaker armor, but against 70 and above armor I have found the E to be more effective and consistent.
I agree with you on the not-understanding-Rit-skills issue being part of the problem with the Ritualist. But, I do believe the majority of the fault is due to the weakness of the spirits and Rit class itself. I feel it is more on the latter. I am going to be honest and say the Rit is a watered down WOW shaman. It does Lightning damage, uses stationary spawn item skills, and heals. All it needs is shapeshifting and you have a weak WOW Shaman. It is almost as if the devs were playing WOW and Prince of Persia, and just based the class concepts for the Ritualist and Assassin from those games. Some will yell and whine about me saying that, but it is both unreasonable and ignorant to deny it.
Like you, I also think the Rit is treated like the mesmer by average players. The rit only gets in a group when there is not enough monks or when all the needed classes are in the group. But, I do not think there is a rit version of the noob-assassin flu. Unlike the Assassins, I have seen few Ritualists around, and the majority I have seen have no clue what they are doing. They do not know how to use the non spirit skills in PVE, and they get quickly killed by an Air Spiker, W, or an Assassin in PVP because they try to spirit spam. Ninjas have been imbeded into pop culture by Naruto, Teenage Mutant Ninja Turtles, Mortal Combat, and other tv shows/games. WOW and DND are the only thing which have promoted a shaman, to my knowledge at least, so they have had less of an impact.
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Sep 07, 2006, 02:37 AM // 02:37
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#30
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Frost Gate Guardian
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Back on topic now. LOL.
The argument "new professions water down gameplay" which some boast could not be more wrong. DND, FF, and other games have lots of professions, are successful RPG franchies, and it only makes their game more interesting and diverse. I am not saying directly clone a profession or make "junk" ones, just use the proven formulas to derive a GW version. Bring on a GW Summoner (remember, Necros reanimate the dead, summoners summon there is a difference), Magic Swordsman/Red Mage, Knight/Paladin, Fist Fighter, Warlock, Rogue, or whatever other profession. A true Guild Wars fan would have faith that the resulting professions the GW devs would make from the base ideas would be better than the originals. With the exception of the R/N combo, the devs have done a good job balancing professions and combos of classes. Every GW profession to date has been made entirety or part in another game. I don't think I have to make a list, but if any one doubts it, I will.
I reiterate that without new professions this game would get dull, very fast, because the story lines do not have the quality, decent voice acting, and depth such as games like "Tales of," Zelda, or FF franchises have. It is in the best interests of the community and Guild Wars to have new classes.
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Sep 07, 2006, 02:58 AM // 02:58
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#31
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
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IMO, the Shaman in WoW isn't a Real shaman. A shaman, should be spiritualist in my mind, eg. the manga Shaman King. WoW Shaman doesn't resemble a spiritualist at all.
GW ritualist doesn't look like Shaman in WoW, if they do, they should have 70AL instead of 60. Your playstyle restrict you to play a channeling ritualist. A channeling rit is not about spamming damage, but timing of damage. Their spell got a long recharge that prevent them from spamming of the damage skill.
They have to timed there spell and spam it on the target and deal massive damage in a very short period.
And in PvP, it depends on what kind of Rit you met, i can tank(or withstand the ambush) from 2 warrior or 1 assasin if i want to as a restore rit. Spirit spammer isnt setup to tank, and they dont have healing skill to help them do that.
The reason why rit can't get a group is because most of the player are narrowminded and they think that they need at least 2 tank and 2 monk to finish a mission.
The reason why people don't use Ritualist spike is because the spike can go wrong easily and can be predicted so that people can interupt 1 or 2 spell and they are screwed.
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Sep 07, 2006, 04:36 AM // 04:36
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#32
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Academy Page
Join Date: Sep 2006
Guild: Mobil Infantry Battalion (MIB)
Profession: W/R
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I don't think they're going to start selling the classes seperatly.
What they are going to do is start selling bundel packs for cheep.
I think it'll come AFTER the 4th box.
You'll see a "Battle Chest" sort of Deal.
GW:P and GW:F for $XX ammount of dollars (( Under 100 but above 70. I'd think $75 to $80))
And GW:NF and GW:__ for the same. To let people "Catch up" or "Get into the game."
Nooen's going to pay $200 to buy old games and get caught up. You might even see a 4 pack for cheep.
Look at the Sims and the Sims 2. When it was just the Sims you paid for every expansion. Now that they have the Sims 2, you can buy EVERY sims 1 expansion in one box for CHEEP. They still sell.
They're going to keep making 2 new classes every game. I tend to think in the 4th release we might see different races. What they are, who knows, but I think we may.
But yes. Once they get past NF they are seriously going to have to look at bundeled deals to keep sales of the previous games going while still making new ones.
Noone wants to come into the movie an hour into it..... or a trilogy in the second or third book. But if you can pay a cheeper price for the first book you might want to kick it out, get caught up and buy the "New" book.
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Sep 13, 2006, 08:40 PM // 20:40
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#33
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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gaile has now said that they are going to do a
"Guild Wars: PVP Edition" and possibly put it out around the same time that nightfall is released. How this will relate to the 'skill unlock packs' is anyones guess.
Im not saying that they will make a 'new' chapter using the factions/nightfall/chp4 classes as its Core... but there WILL be 12 classes which is in essence a 'second core'.
Gaile says they are planning on making Ritualists and Assassins available for PvP-only usage to those who dont want to buy Factions as a whole.
personally, I enjoy the PvE and will never buy a PvP-Pack for any reason. However, like I said, give them another year and they will be offering A TON of choices for you to customize your account the way you want (as far as class access, which is really what this is all about)
Now that there is a small sliver of hope that the Rt and A will get at least a FEW new skills in nightfall, it only makes this more of a possibiltiy for the future of guild wars. like it or not. I personally dont expect much out of this rumor, but I definately expect to see this pvp-edition thing.
geez i hope i get a cut of the sales :P
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Sep 13, 2006, 09:20 PM // 21:20
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#34
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Underworld Spelunker
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Quote:
Originally Posted by Pepsi Jedi
But yes. Once they get past NF they are seriously going to have to look at bundeled deals to keep sales of the previous games going while still making new ones.
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actually no.
they are making separate standalone games.
the main selling point is being able to choose only the ones you want not to complete a story.
how did anything in chapter 1 affect how you played in chapter 2?]
someone coming in at Factions sure wasnt lost in trying to catch up to a chapter 1 storyline.
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